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SCarchive

Changelog

What's new on SCarchive. The catalog data itself refreshes with every Star Citizen game patch; this page tracks changes to the site.

June 1, 2026

Renamed to SCarchive

  • SCodex is now SCarchive, with a new home at scarchive.live — same data, same tools, new name.
  • Why the rename: an unrelated, no-longer-maintained “SCodex” already existed on a different domain. To avoid any confusion or conflict down the line, we moved to a fresh name.

May 31, 2026

Facility-delve contracts & blueprint drops

  • Captured the ASD/Hockrow “Jorrit Dossier” facility-delve contract chains we were missing, and mapped each mission to the exact blueprints it drops — e.g. the Fresnel “Icebox” Energy LMG comes from “Jorrit Dossier: Updated Power Usage Data”.

May 31, 2026

Commodity prices & trade locations

  • Commodity pages now show real buy/sell prices (aUEC/SCU) and the actual terminals to buy & sell at, sorted by best price — crowdsourced from UEX.
  • This replaces the old category-based trade guide; the AI can now answer “best place to sell Agricium” with prices.

May 31, 2026

Where to buy & rent ships

  • Ship pages now list the actual terminals where you can buy or rent each ship in-game (e.g. New Deal – Lorville), with the price at each, sorted cheapest first.
  • The AI can answer “where can I buy/rent the X”.

May 31, 2026

In-game ship prices

  • Ship pages now show the cheapest in-game buy & rent price (aUEC), crowdsourced from UEX.
  • The AI can answer “cheapest ship to buy/rent” and sort ships by price.

May 31, 2026

Ship images & dimensions

  • Ship pages now show the official RSI image, production status (flight-ready / in development), dimensions, mass, and a link to the RSI page — sourced from the public RSI Ship Matrix.
  • The AI can filter by production status and sort ships by mass or length.

May 31, 2026

Ground vehicles split out

  • Ground vehicles now have their own page at /ground-vehicles; the Ships catalog lists flyable ships only.

May 31, 2026

Mining tools, melee & grenades

  • Gear now includes mining gadgets (OptiMax, BoreMax…), melee weapons and grenades, browsable under the Gear menu.

May 31, 2026

Weapon attachments

  • New Weapon Attachments section — FPS optics, sights, barrels, suppressors, magazines and underbarrel mods with size, magazine capacity and zoom.

May 31, 2026

Ship shields & fuel

  • Ship pages now show shield HP and hydrogen + quantum fuel capacity, resolved from each ship's component loadout.
  • The AI can sort ships by shield HP or fuel.

May 31, 2026

Ground vehicles

  • Ground vehicles (Cyclone, ROC, Mule, Greycat PTV, Ballista and more) now appear in the Ships catalog, badged by movement type (Ground / Gravlev).
  • The AI can filter ships vs ground vehicles.

May 31, 2026

Missiles & Torpedoes

  • New Missiles & Torpedoes section — every missile, torpedo and bomb with its tracking type (IR/CS/EM), lock time, speed, range and warhead damage.
  • The AI can compare ordnance — e.g. “best size-2 IR missile by damage” or “hardest-hitting torpedo”.

May 31, 2026

Turrets, missile racks & countermeasures

  • Three new ship-component categories — turrets, missile racks, and countermeasure launchers — added to the Components catalog (and the Weapons menu).

May 31, 2026

Ship specs & performance

  • Ships now show role, career, cargo capacity (SCU), SCM/boost/max speed, quantum speed and hull HP — resolved from each ship's component loadout.
  • Ship search gained min-cargo / role filters and sorting by cargo or speed, so the AI can answer “which ship has the most cargo” or “fastest ship”.

May 31, 2026

Commodity trade locations

  • Commodity pages now show a “Where to trade” section — the locations that sell and buy each commodity, derived from the game's category tags.
  • The AI can answer “where can I sell / buy X”. Note: this is category-level (all metals share one set) and there are no prices — the live economy isn't in the game files.

May 31, 2026

Jump Points

  • New Jump Points section — the interstellar wormhole routes between solar systems, marked “live” (traversable now, e.g. Stanton ↔ Pyro) or “planned” (defined in the data, not yet active).
  • The AI can now answer routing questions like “how do I get from Stanton to Pyro” or “which jump points are live”.

May 31, 2026

Mineables

  • New Mineables section — every mineable ore & gem with its mining stats (resistance, instability, optimal charge window).
  • The AI can now answer mining questions like “easiest ore to mine” or “most unstable mineable”.

May 31, 2026

Manufacturers

  • New Manufacturers section — browse every manufacturer (Aegis, Drake, MISC, Origin, RSI…) and see all the ships, weapons, components and gear they make.
  • The AI assistant can now answer manufacturer questions like “who makes the most ships” or “what does Drake make”.

May 30, 2026

Discoverability & polish

  • Major SEO pass — every item page now has its own title, description, canonical URL and breadcrumb data so it can be found on Google.
  • Added privacy-friendly analytics.
  • This changelog 👋 — track what's new from the footer.

May 29, 2026

Mobile, accessibility & accounts

  • Full mobile redesign — responsive navigation drawer, denser catalog grids, and larger tap targets.
  • Accessibility improvements across the whole site.
  • Accounts with bot protection (hCaptcha) on sign-up and login.

May 2026

SCodex launch

  • Rebranded to SCodex with a new home page.
  • Browse ships, FPS & ship weapons, components, gear, blueprints, commodities, locations, reputations and contracts — pulled straight from the live game-patch files.
  • Interactive 3D model previews on select items.
  • AI assistant announced (coming soon) — answers questions from live patch data.