Quasi Grazer
Details
- Diet
- Herbivore / grazer — feeds on plains and grassland vegetation.
- Habitat
- Origin is Quasi (Terra III); as a terraforming seed animal it appears on most terraformed UEE worlds, and in the live game the Grassland variant is found on microTech (Stanton).
Where to find
Where this creature spawns, sourced from game data and the Star Citizen wiki.
AI Overview
Compiled by AI from community sources — may be incomplete or inaccurate; verify before relying on it.
A large, warm-blooded herd animal (nicknamed the "space cow") native to the plains of Quasi on Terra III, now one of the standard terraforming "seed animals" found across the UEE — and, since Alpha 4.0, a huntable, egg-laying creature whose eggs, meat and hide can be harvested.
Appearance
The Quasi Grazer is a large, bulky, cow-like quadruped. Its most distinctive feature is that it carries its harvestable eggs on its underside rather than nesting them. The in-game models ship in several biome-adapted looks, ranging from a "naked," fur-less desert build to heavily furred cold-weather variants. The arctic/tundra variant was a technical showcase for a new reactive fur system whose strands respond dynamically to wind and weather — tech CIG intends to reuse on future creatures.
Sources:starcitizen.toolsapi.star-citizen.wikisurvivortohero.com
Behavior & temperament
Passive herd grazers — they peacefully cluster and graze and do not hunt the player. They are not predators, but a grazer can charge if provoked, dealing only minor damage. In practice they are easy, low-threat prey best approached as a harvesting target rather than a combat encounter.
Where to find
Lore-wise the species is indigenous to the plains of Quasi (Terra III) and, as a seeded terraforming animal, appears on most terraformed UEE worlds. In the live game (Stanton), the Grassland variant herds on microTech, commonly around the open plains near the Calhoun Pass Emergency Shelter. Their eggs are tied to specific systems for selling: variant eggs turn up at terminals across the Pyro system (e.g. The Yard and Shepherd's Rest at Bloom; Bullock's Reach and Kinder Plots at Terminus).
Diet
A grazing herbivore — the "grazer" name reflects that it feeds on the vegetation of the plains and grasslands it inhabits. (No specific in-game forage item is documented; this is inferred from its herd-grazer classification.)
Variants & subspecies
Subspecies were genetically engineered to survive different biomes. The documented variants are: - Desert — rugged and fur-less ("naked"), built for arid heat. - Boreal forest — hair-covered for cold climates. - Grassland — buffalo-like with dark fur; the variant currently herding on microTech. - Jungle — adapted to dense, humid environments. - Arctic / tundra — fully furred, using the reactive fur tech that responds to wind and weather. Note: CIG's own marketing has referred to "four different types," while the Inside Star Citizen breakdown details five; the egg item data confirms at least Grassland, Boreal, Desert and Jungle egg types in the game.
Combat & danger
Very low threat. The grazer is a passive animal that, at worst, charges for minor damage when provoked. There are no published health-pool numbers, but community guides treat it as a soft, easily-killed target — standard FPS weapons are more than sufficient and no special loadout is required to bring one down.
Loot & drops
Killing a grazer lets you harvest its eggs (carried on the underside), plus lore-listed meat and hide. Each animal carries roughly 8–10 eggs on average. Eggs sell for about 56 UEC each at in-game terminals (an inexpensive low-tier commodity), so value comes from volume rather than per-unit price. Variant-specific egg items exist (Grassland, Boreal, Desert, Jungle), each tied to its grazer subspecies. Lore-wise the meat is eaten and the hide is tanned into leather for cold-weather clothing.
Hunting & harvesting tips
Quasi Grazer hunting debuted as a light gameplay loop ("a new profession") in Alpha 4.0. Find a Grassland herd on microTech's plains, kill the animals (they are passive and easy), then harvest the eggs from the carcass. To carry the haul efficiently, a tractor tool helps: a Pyro RYT Multi-Tool with a TruHold Tractor Beam attachment lifts physicalized objects up to ~2,500 N (about 250 kg in 1g); larger loads need a vehicle/handheld tractor. Because eggs are low-value (~56 UEC each) and a grazer yields only 8–10, profit comes from clearing whole herds and moving the eggs to a Pyro buy terminal.
Sources:robertsspaceindustries.comstarcitizen.toolsstarcitizen.toolsuexcorp.space
Lore & discovery
In fiction the species was first discovered on the vast plains of Quasi (Terra III). Because it breeds reliably and provides food (eggs and meat) and hide, it became one of the standard "seed animals" introduced during terraforming, spreading it across UEE-controlled worlds and making it an important early resource for new colonies. Out of game, it was revealed as one of the first fully-fledged fauna for Alpha 4.0: the "space cows" were showcased in an Inside Star Citizen episode (around September 2024), with Zach credited as the Animation Director on the creature and the Audio team handling its sounds. Its RSI Galactapedia entry was published June 7, 2025.
Sources:api.star-citizen.wikisurvivortohero.comstarcitizen.tools
Trivia
- Universally nicknamed the "space cow" by the community despite being an egg-layer rather than a mammal-style livestock animal. - The arctic variant's reactive, wind-and-weather-responsive fur was a tech milestone meant to be reused on later creatures. - It carries its eggs externally on its underside — an unusual trait highlighted in CIG's own promotional posts.
Drops
Some data from starcitizen.tools (CC BY-NC-SA 4.0).